Supervised, Unsupervised, and Reinforcement Learning are the three main types of machine learning. Here’s how they differ:
Supervised Learning
- Definition: The model is trained using labeled data, meaning each input comes with a corresponding correct output.
- Goal: The algorithm learns a mapping from inputs to outputs and makes predictions on new data.
- Example Algorithms: Linear Regression, Logistic Regression, Support Vector Machines (SVM), Neural Networks.
- Use Cases:
- Spam detection in emails (Spam or Not Spam)
- Image classification (Dog or Cat)
- Loan approval prediction
Unsupervised Learning
- Definition: The model is trained on unlabeled data, meaning there are no predefined outputs.
- Goal: The algorithm finds patterns, structures, or relationships in data without explicit guidance.
- Example Algorithms: K-Means Clustering, Hierarchical Clustering, Principal Component Analysis (PCA).
- Use Cases:
- Customer segmentation in marketing
- Anomaly detection (fraud detection)
- Topic modeling in Natural Language Processing
Reinforcement Learning (RL)
- Definition: The model learns by interacting with an environment and receiving rewards or penalties for actions taken.
- Goal: The algorithm aims to maximize the cumulative reward over time.
- Key Concepts: Agent (learner), Environment, Actions, Reward, Policy.
- Example Algorithms: Q-Learning, Deep Q-Networks (DQN), Proximal Policy Optimization (PPO).
- Use Cases:
- Game playing (e.g., AlphaGo, Chess AI)
- Robotics (self-learning robots)
- Self-driving cars
Comparison Table
Feature | Supervised Learning | Unsupervised Learning | Reinforcement Learning |
---|---|---|---|
Data Type | Labeled | Unlabeled | No predefined data |
Main Objective | Predict output | Find patterns/structure | Learn through rewards |
Training Approach | Direct mapping from input to output | Clustering & pattern discovery | Trial and error (interaction with environment) |
Example Use Case | Spam detection | Customer segmentation | Game playing AI |